2009/12/06

FStream and BBC Local Radio Streams hack

Just in case Google picks up on this when people are looking for a solution.

I have a solution for BBC local radio streams not working in FStream on a Mac (not sure how this works with iPhone app because I don't own one).

[Updated: Thanks to Simon who in the comments confirms that this solution also works for the FStream iPhone app.]

The problem is with the format of the asx files that are provided by the BBC.

BBC Radio 1 (for example) at the following address http://www.bbc.co.uk/radio/listen/live/r1.asx contains the following in its asx file (seen when opening with a text editor):

<entry>
<ref href="mms://wmlive-acl.bbc.co.uk/wms/bbc_ami/radio1/radio1_bb_live_eq1_sl0?BBC-UID=84eab84540c07ce3503781c1913538beed8f562de0c0114fc249f635dd04453a&SSO2-UID=5433aaa1b661b37e6f4104d1b14b192f15185f01e8132c1218b0cb35855b75ab12">
</ref>
</entry>


The asx file loads and and plays in FStream without problems.

However a BBC local radio stream asx does not load and play in FStream, it fails to connect. This is because the asx files have a different kind of content. As example, here is an excerpt from the asx for the BBC Radio Solent stream at http://www.bbc.co.uk/radio/listen/live/bbcsolent.asx

<entry>
<ref href="http://wmlive.bbc.net.uk/wms/england/lrsolent?BBC-UID=84eab84540c07ce3503781c1913538beed8f562de0c0114fc249f635dd04453a&SSO2-UID=5433aaa1b661b37e6f4104d1b14b192f15185f01e8132c1218b0cb35855b75ab12">
</ref>
</entry>


You will notice that the Radio 1 asx contained the url beginning with mms:// and the Radio Solent one contained the url beginning with http://

If you use the http:// url from within the local radio asx file and rename the http:// to mms:// then use this mms url in FStream, it will load and play fine.

What I don't know is how often these long urls within asx files will change. I guess they are more dynamic than the urls to the asx files themselves. This could mean that the manual extraction of urls from asx files will be a limited solution, but it is a way to get those streams playing.

2008/09/15

Going West

All change.

Today I received word that I have been offered a place on the Bournemouth University MSc Computing (Software Engineering) course. So, I had to say goodbye all of a sudden to my Social Work masters coursemates at Brighton Uni. After an announcement to the group very briefly today in person, here's the mail I sent out to them that covers what the change is all about.

--------------------

Hello Year 2,

I thought I'd better write after my surprise course departure. Don't mean to be rude. There wasn't much opportunity to be able to speak to you all individually, and I didn't want to make to much of a deal of it.

I didn't even know myself until lunchtime today what the year ahead was going to be for me. Obviously, I have been thinking a lot, talking to people, careers advisers, friends, family, Lindsay and Jem, all about where I am, what I want, what makes sense, and where to go next. I didn't speak to many of you about my decision-making because I wanted to be sure before it became common-knowledge.

It's not been an easy decision. The conclusion was, however, that I am choosing what makes sense to me in terms of the kind of person I am and the place I can feel most secure and interested. I come from A-levels and Uni courses of Maths, Sciences and Philosophy. After that I felt it was time to branch out and go get a hands on feel for making something practically worthwhile in the world. And I did. Fast-forward a few years of work, travel and volunteering and I wanted to still build on what I had been doing since leaving uni and that was professional and challenging. Hence, social work.

But.... it's not where I'm happy. I will forever be, it seems, the over-analyst and am most happy when solving problems and puzzles. Mainly ones that aren't complicated in the fuzziness of the human condition. Also, my interest in social work was mainly as an idealist - wanting to make a positive difference in my 9-5 work. I was never so naive as to think this wouldn't be without massive compromise to practicalities (money and mixed intentions of others). I also like to be able to do things well and get them done, in social work what is 'done well' is a matter of very mixed degree and the work itself can rarely if ever be really 'done' and finished.

So, I'm going back to the roots of my interests, and learning how things work, solving problems, being creative in those solutions and being able to produce completed work I can be proud of. I'm off to Bournemouth University to do a masters (1 year + 1 year paid work placement) in Computing (Software Engineering). And, no, it's not all clicking and typing.

As for the comparative lack of human-relations work - I figure I can do my bit through (a) volunteer work as I have done in the past if I want to, (b) just being a good friend to my best friends and (c) work on being the best bloody boyfriend and (maybe someday) dad I can be.

I am much happier in being able to learn all kinds of geeky things about programming, technology developments and software solutions than I have been in reading about necessarily broad social theories and research.

I'm a quantitivist/scientist in my head and need that from my day-to-day work, I think, to be happy. I'll keep my qualitivist heart for my family, friends and partner.

As for you guys, I will miss you, you clever, sensitive lot. You've just the right balance of cynicism and optimism to do really well as social workers, and I hope you do all reach that goal for yourselves. It's been a tough year, but a fun one when we were able to work together and occasionally moan together. Nothing like a good grumble.

It may feel like I'm just one rat jumping off a sinking ship at the moment, but this rat isn't abandoning disaster, he's smelt bigger cheese. Um, that metaphor kind of fell apart. Point being, dissertation crush aside, I'm sure you'll get through bruised but proud and I wish you all the very best. I'm going to have to write another dissertation anyway, and it'll be full of 'boring' numbers and symbols - so I don't escape that responsibility.

Good bye and good luck to you all,
Mark

2008/05/21

...start-try-fail-restart-try-fail-restart....

This long post is about:
• me
• video games
• the violence in entertainment issue
• hobbies/interests/entertainment in private and social contexts
• conversations as social exchanges
• but, in conclusion, mostly about me, how i like games and how i play them and what a sad geek this probably makes me. shh. don't tell anybody. maybe they haven't noticed.

-----


I’m here to talk about a secret, a pasttime, a hobby (an addiction?).

I can’t talk about it in many social circles, though I can in some more than others. I can’t talk about it at work with colleagues.

If I were a tennis enthusiast, I could say that after work I was looking forward to heading to the courts for a couple of practice games with a friend; that I was excited about the upcoming tournament on TV; that I was saving up for a new specialised racket and so forth. I could share my interest in the game and associated events, activities and points of discussion from that. This would be much in the same way as my colleagues now share their interests and out-of-work activities with me. They will talk about their decorating, about their holiday coming up, about the football games they are involved in; there’s talk about football matches on the TV, or about what’s happing in Eastenders, or about a film they saw. I don't talk about computer games I'm playing, new comics I'm reading, podcasts I've downloaded and am enjoying, nor much about the music I might be currently interested in.

I know there are many things that people can be interested in that they don’t or can’t share in a casual work-chatting environment, or a social gathering. Sometimes those things are difficult life events or problematic home situations, things you can't chit-chat about. However, the kind of things I am talking about here are those which are not shared, not because of the emotional baggage linked with them, but because of the light in which it casts the person talking about them, by associated stereotypes, and the generally held opinions. I am not saying that stereotypes and generally held opinions about certain personal interests are wrong. For example, trainspotting is a fairly ‘uncool’ pursuit and probably a proportion of the trainspotting enthusiasts will be just like the bespeckled anoraks that the term connotes. It wouldn’t be ‘wrong’ for someone to think of trainspotting and just ‘not get it’, to not know why or how that activity could be of interest to someone, and to know it’s certainly not the sort of thing they like. In that case, you can imagine why a trainspotter might choose to keep quiet about what they're going to be getting up to at the weekend.

In conversation, if the interest/hobby you have is not widely popular amongst your audience and is linked to certain prejudices and stereotypes about it and those interested in it, then it is unlikely you will want to mention it unless (a) you don’t care what other people think about you or it or (b) you want to challenge other’s opinions. If (a), then your disinterest in your audience’s opinions and responses means you are not conversing or socially bonding but declaring things about yourself (and it’s not clear why anyone else should or would be interested in what you then had to say (much like a long blog entry, I suppose!)) Or you may make dismissively elitist remarks (“Oh you wouldn’t understand, it’s not your sort of thing”). If (b), then you are no longer engaging in polite conversation with colleagues and friends, but have escalated the exchange into either a debate or challenging discussion, which could be inappropriate or not wanted by an audience looking for an easy, short, friendly exchange. Worst of all, you could abandon all consideration of your friends/colleagues by combining (a) and (b) and having a good old rant or diatribe about how this thing is fantastic, they don't understand and they should all stop being so misguided/stupid/ignorant/prejudiced/'of another opinion'.

Usually, I avoid all of these pitfalls and keep relatively quiet. I focus more upon the other people, them and the things they contribute. I can ask about about and talk around the topic they raise. This appears to usually satisfy most of what other people want to get out of the conversation. They can say what they want, give their opinions and I can be a listener to them and someone who can give agreement, challenge, another perspective or move the conversation along a naturally tangential flow.

One of the things I don't talk about, and what I specifically want to talk about here, is video/computer games (which I'll just refer to as 'games' from now on) and my interest in them - cue the collective audience of maybe 4 who would read this quickly scrolling ahead to see if it's worth even bothering... Me playing games is not a big secret, the secret is in how little I will talk about it contrasted with how much I will be doing it.

Okay, I do talk about games. I talk about them a fair bit with some friends. But I certainly don't talk about them with work colleagues, university postgraduate course mates, or to many people I don't already know well. Even with those I do talk about games with, it's still a cursory talk and not a reflection of the interest and personal investment I can put into them. The point being I can REALLY get into a game.

If you are reading this, and by my mentioning computer games you are putting me and my interest in a frame of juvenilia and a boyish competitiveness and aggression, I'm not surprised. It's true, some games are like that - all fancy colours and sounds, outlandish melodrama, simplistic conflicts, exaggerated violence and competition. And they sure can be fun with their bloodspurts, cutesy fantasy or victories over the bad guys. But that's just the boyish, competitive, violent or whizz-bang spectacle part of some of it. But that is the part of some of it that earns the stereotypes and forms the otherwise uninformed impressions.

I'd like to think that enjoying this fairly stupid part of some of it doesn't make me stupid. It's fun to knowingly be so base; to cheer as you satisfyingly and successfully make your opponent's head explode, or pull of a fantastic stunt or sniper move; to really exaggerate the significance and glory of your win as you pip your opponent to 1st place at the finish line after a long dogged fight. It's all fun and games. What I less like to associate with, and what worries me as much as it does the non-gamer, is when people get really involved in these things and don't step away or look at it for the fantasy, escapism and 'game' that it it; when the thought that violence on screen is cool becomes the thought (or is because of the thought) that violence off screen is cool. Bear in mind that really getting immersed in the experience of a game can be a good thing; it's part of what makes games so enjoyable - by the interactivity of the experience. When people lose that boundary of distinction between fantasy and reality, between what is fun to pretend and what is fun in reality, then those people worry me. They worry me because society is filled with violent entertainment media that glorifies the bad.

I don't intend to turn this into ANOTHER person's take on the violent-media/violent-society interaction. This grants me the slightly unfair advantage of being able to state my opinion without spelling out my argument here. I don't think any fantasy and its expression should be banned or uniformly discouraged - though direct or consequential promotion of such bad-fantasy-is-ok-in-reality should be policed, as should people be protected who are vulnerable to (unintended) influence. Where that line is drawn is the debate that will continue. I'm probably more liberal about the 'dangers' than many others, but I recognise there is a real issue here. I think the entertainment produced, however much it may offend an individual's taste or sensibilities (as long as it is not demonstrably promoting badness to all who experience it), isn't in itself a bad thing that should be banned; it just requires the application of more care to whom can indulge in it when and in what context. For children, there is a parental responsibility as well as a social responsibility to restrict access and to give balanced life education. For adults, the issue becomes VERY complicated, especially when it is acknowledged that there ARE vulnerable and easily influenced adults and to take responsibility away from them is something that is very difficult to argue (if you respect an adult's right to freedom to behave as they wish (within the law) without harming others).

I'm leaving that debate here. My original point was that games have quite a negative stereotype about both their content of violence and their immaturity and this can extend to a stereotype about the kinds of people that want to play games. Although both stereotypes are well founded in SOME instances (as with most stereotypes), it's not the whole picture. As a parallel, movies can be stupid but still lots of fun, some games are like that. Movies can be smart and fascinating, some games are like that. Movies can be shocking, some games are like that. All the emotions you can have as a reaction to a movie, you can find in some game. Games are also experiences that are different from movies, so many don't fit a direct analogy. Lastly, games are a much newer medium for creative expression than movies. Great directors were creating cinematic masterpieces at the time when Space Invaders was cutting-edge. Games creators now have the tools to create experiences that are not bound by simplistic graphics, sound and content storage issues. Now games can almost be movies with interactive elements, or they can be simplistic novelties. There is a broad spectrum of content.

The spectrum of game content has been dominated by the interests and fantasies of young men, since these were the initial audience as well as the creators of games. It's an established market and why so many games are of the war, fighting, racing sports varieties (for the young boy gamers and the now-older boy gamers). Then there's the other major swathe of content that is the kiddy-game. Using children's characters, being a game-version of a children's film, or being something very simple and juvenile in gameplay, they're bought for children by their parents. The parents know children like to play games and that these games are made for them. This restricted spectrum of game types is not a limit of the medium, it's a choice of the content creators for market reasons. Very recently, of course, there's the growing 'casual gamer' market which puts basic content within a context of familiarity and relevance to a traditionally non-gamer audience. Game-creators are now desperate to create games for this market and make a success of it since the audience here is many-times wider than that of traditional gamers. The casual games are versions of the familiar and mainstream (such as adaptations of gameshows or family board games), sports games with simplified/more accessible/novelty gameplay, collections of mini-games (5 minute distractions that can be indulged in at parties), or games with a serious use (that are almost not games at all) such as educational, brain training, or fitness games. These three markets (young (and not-so young) boys, children, and the casual/mainstream) have and will continue to be the markets to which most games are created in a fairly obvious way.

Simple games made for obvious markets can be fun, but they can also be very boring and they add to a stereotype for games being immature. Some games, however, can be very creative, original or crafted with great attention to gameplay, presentation, story, depth, controls. As with any medium, sometimes these are popular, and sometimes they are missed by the masses because they don't fit the market or have been poorly publicised. There's a lot out there, and I'm enjoying exploring some of the more substantial or well-made parts of it.

Of course, despite me saying all this, despite my enthusiasm and my belief in the quality of a large number of games as a mature entertainment medium, I keep quiet about it. I don't tell my colleagues at work, "I can't to get back home to see if I can qualify in another Mario Kart Grand Prix!" And that's one of the most popular games out at the moment. Similarly, despite being so successful as to generate the highest ever first-day revenue by an entertainment product at launch, I wouldn't feel comfortable speaking to non-gamers about my successes with dishing out vigilante justice on the streets of Liberty City in GTA IV. I would be embarrassed because there remains a niggling thought that I shouldn'tbe playing games and that it's not appropriate for a grown up to do so. It's not that other people think this, it's that I don't entirely have faith enough in myself to argue against or stand unfazed by their opinion. So I stay quiet.

This little seed of doubt, however, is only partly due to the stereotype of gamers as varying degrees of children or losers. There's something about me that means I like to play games and play them hard, i.e. to completion. In many games you can play your way through, enjoying the story, scenes, and new strategies as they unfold. With your primary task being to get through to the end, to defeat the final challenge or just to see the story out, games should flow, occasionally slowing as you reach certain stumbling blocks or difficult puzzles, but you work through at a relatively steady pace taking, in the end, somewhere between 1-9 hours depending on the game. This is the way traditional video games are enjoyed that could over time be a seen as one of many normal adult pasttimes. I don't play that way, though.

I play in a way that would be very frustrating and boring to watch. This could all have a little to do with being attentive to detail, looking for alternatives, and being a perfectionist. If the game has a set up where it is obvious that I have to drive the car over the gap in the bridge to progress, I will do that, but not before getting out of the car, scouring my side of the bridge, trying to jump the gap on foot, seeing if I can find a way down under the bridge, or anything that isn't the obvious. This kind of habit has developed for three reasons.

Firstly, games are often made with all kinds of 'secret' areas. These may just be places where items are hidden that will assist your progress such as boosting your health, speed, or whatever, but they may be more exciting things such as equipment that grants you new skills and abilities so you can play in a new way. There may be something hidden that reveals something that adds depth to the story or a subplot, or offer a piece of humour stashed away by the game creators. There may be clues that you will be able to capitalise on later in the game. Secret areas can even be quite expansive, leading to complete 'bonus stages' that again add new gameplay elements or break from the standard format of the game to explore one gameplay element to an extreme. These secret places or items can be direct rewards in themselves or be of benefit to you later. Either way, there is something very satisfying about finding 'treasure' that the less observant or less bothered would have passed by.

The second reason for 'dilly-dallying' is the desire to find unintended shortcuts. I find it very satisfying to find a way around a problem, a lateral solution, rather than doing what has been obviously presented, sometimes skipping the original obstacle altogether. This won't be satisfying if it's just poor game design, i.e. if you can just walk around the obstacle. By being creative and precise with maybe a bit of balancing, running, jumping and timing you can use the environment and your equipment in ways that was not as intended to find another solution. Games designers can play to this too, by giving little hints that there may be something you wouldn't notice straight away. I like not just beating the game, but pushing all the boundaries and trying to find 'smarter' ways through.

The third reason for my being 'thorough' with a game, is that I like to go for the 100% completion or the A ranking. This is where being a perfectionist really takes hold and where most of the work that you can put into a game comes from. Many games can be finished, the credits will role and it's THE END. Usually, though, there is something else. There may be a percentage, or a ranking of your gameplay. So, you may have 'finished' the game, but there are still things in there that you missed or could have done better. Games also add to the temptation to do better by offering different kinds of rewards for doing well. These rewards are often unknown to you or 'secrets' that can be unlocked. Sometimes you will get a different ending sequence to the game, changing the outcome more in your character's favour. Sometimes you will be granted access to bonus stages, extra missions or additional characters to play with, or a new gameplay mode where the original game can be played again but changed somehow to add a new or more difficult challenge. Or maybe you just get a cool star next to your name on the menu screen to show that you've 'mastered' the game. I fall for it every time.

I don't like open-ended successes, it doesn't interest me to just get better and better 'high scores' or faster and faster race times. In real life sports too, your skill is something you improve gradually, but you can never be 'finished', there's no clear goal but that which you make yourself. I like and strive for set goals in games that I can practice and find new strategies to beat; goals that when reached they are done, the challenge has been met, you earn the reward. Playing to completion can multiply the game playing time many times over; often hours can be spent on a single small challenge that requires very precise play that it is very quick and easy to fail at but you have to get it right just the once and you've done it. This is when I turn into the obsessive, all conception of time vanishes and nothing else matters until you've got that goal, made that jump, completed that puzzle. This is the kind of game playing that I don't like to be public about, because it seems difficult to defend as not being a sad waste of time. For some reason, though, I find it great fun (despite the hair-pulling process of start-try-fail-restart-try- fail-restart-try-fail-restart-...-try-SUCCESS! next...)

WARNING: The next paragraph is pure gaming nostalgia. Highly irrelevant as anything beyond that. Skip ahead.
I blame Super Mario World for the SNES and its Star World. Before that I would be happy to pick up a new game, play it through to the end or until I got really stuck and then leave it and move on. Not with Super Mario World, though. That game was huge, and was very well made. The levels were fun to play, environments diverse, and you could use your skills that developed throughout the game in your own way to finish them. These levels also had multiple exits, a regular exit and usually a hidden exit. By going through the normal exit, you could continue on your way to the next level and beyond. By finding the hidden exit, you could open up a new path, possibly to secret other stages, a shortcut, or route to a key or secret switch which would change the way you could play other levels. All this was fun, trying to find the various routes through the game. But then, there was the Star Road. By finding yourself though hidden exits and a few levels off the standard route (which were usually a little more challenging), you could find your way to a star on the map. Go there and you would be transported into space and a giant stone star world. There were five stars as entrances to the points of Star Road. On Star Road there were stages that were extra-challenging or novel in some way and all had two exits. Each Star World was also the place you could collect a special supporting character with powers not found elsewhere in the game. If you made your way though the main game and found all the stars to Star Road, then found each of the hidden exits in the Star Road levels, a new star would appear in the centre of the Star Road map. Go to that star and you were transported to Special Zone. A dark and mysterious world map with levels that revealed themselves one by one with strange surfer slang names like "Groovy" "Tubular" "Gnarly", these levels were even more strange and required great skill and dedicated practice to be able to complete. If you did make your way through, you were presented with YOU ARE A SUPER PLAYER spelled out in coins in the last level. You then found yourself on one last star from which you would be warped back to the start of the whole game but with things all just a little different: colours changed and enemy characters different.

That was it for me, I caught the perfectionist/completist bug. It adds hours on to every game (that I like) that I play. This is frustrating, a huge use of time and effort, but completely satisfying to be able to achieve (and then not tell anyone about, because it's difficult to explain without confessing the effort it took).

Playing games can take over, as I get immersed in the challenge and the experience. Other concerns don't matter as much, they can take hours from seemingly nowhere, and I can't wait to get back stuck in while I'm away doing something else like work or shopping. The worry is that this makes me 'sad', but it's something I really enjoy. I just don't feel confident telling many people about it (this isn't really telling people, whoever's reading this is doing it for themselves, I'm not saying anything ;o) ). I share this experience with many other gamers out there who read games news and issues and comment on them at the websites I look at often (joystiq, 4colorrebellion, gonintendo), and the webcomics that make fun of the medium, the games within it and the strange people that play them (pennyarcade, vgcats). This is the geek way of 'talking about the match with your mates'; and it involves a lot less football, more ranting and sarcasm and about the same amount of fan allegiance (or fanboyism). The 'social' element isn't very mature, but it's fun in it's own stupid way. I don't see a way to socialise the interest and experience with those who aren't already fans, and certainly it's not something, as I began, that I can chat about over coffee at work.

Looking to the future, I see many more games I want to play, many more hours going to be put into them, and a thought that will bother me that I should be doing something else (and sometimes, when it comes to work avoidance, I really REALLY should). It's difficult to change what you want to do, especially when the reason you want to change is mainly so you will fit better with other people's opinions of what you should or shouldn't be doing. This Summer I am looking forward more to getting and playing through Super Mario Galaxy than I am about going to the beach or walking in the park.... though I'd like to do those too. I have geek/(loser?) priorities and I'm not afraid to be secret about it!

2007/12/16

Ruminations on the time we have

Why is it that in the late hours of the night, you feel as though what you are seeing, feeling, dreaming, thinking matter more than anywhen else? Why is there this rush of clarity, disguising sleeplessness? It's probably all chemicals.

Writers have writer's block... can thinkers get their own kind? Not a rut, not lost, not confused, so much as dead-ended.

Okay, on to a topic - our lifetimes. I believe the average human life-span today to be really long. Really really long. In fact, your own life-span is longer than any length of time you've ever known - though true, that's just a play on ideas. And for 'Life-span' I am putting aside all those who suffer fatal accidents and losses and those who chose to leave the earth early. I'm focussing on those who will be going until into their retirement age. Wowee, that is a LOT of living. I've been around 26 years now, and, to think of all that I have lived in that time feels overwhelming. I know my memory isn't up to much and so my recollections are patchy, but were they clear and comprehensive, I'd have to be one hell of a librarian to keep it all in check. You experience masses and masses of actions, feelings, thoughts, conversations, sensations of your own and witness those of others. Plus you have all the imagined explorations of worlds and times beyond your own in stories, fantasies and dreams. I only have to stop *doing* to witness the passing of just a few minutes and the enormity of how long just one hour or one day really is. And that's a drop/ocean to a lifetime. Yes, some things go slow, very slow, and complicated matters can change and develop over great lengths of time, but I'm not thinking about measuring lengths of time to any quantified scientific scale. I'm not concerning myself with the relative standpoint, for example, where one life is but the fragment of a flicker in the ageing of a star. No, I'm concerned with the great expanse of living time people have.

I come back to it often. Think of a special event or time, or a really great day where you did many things. That was ONE day.

People say how time flies for them or how this week or year seems to have just gone so fast. I never really sympathise well with this. I don't feel like the days or weeks have dragged on, but I am aware they have been there and how long they took to live through. Again, that's not a negative sense of time passing slowly, it's an awareness of the time that has gone by. Maybe people say this because some things from last month or year still 'feel' so close. Maybe people say it because they cannot sense all living they have done in that time - all the things they have seen and done, or think that normal day-to-day living doesn't 'count'.

I do get the sense that some people develop into a way of thinking about the passing of time being demarcated by big or significant events. People seem to use these 'events' as as markers in their memory timelines or in their views of what's to come. Things like their holidays, their friend's party, their friend's wedding, the new football season, that special night out, their anniversary, their buying of a new car, their moving house, or on a smaller scale, their weekend. I am sure there are a number of private experiences that fit into this timeline as important markers too, though they may not be shared in those "So, what have you been up to? / What are your plans?" conversations. These events/experiences are useful for getting a perspective and for fitting memories and plans in the right order. But it's not so good if your expectations or your recollections of life focus just around these. Every day, no matter if an 'event' occurs or not, you still have the 14 or so waking hours, and there's still as much living in it, be it interesting to you or not. Those who've had near-death experiences speak about making the most of the time we have... I see this not as meaning "Do Loads Of Cool Stuff As Much As Possible" but "appreciate and be aware of the time you are living and make the most of it where you can in the way you want to". I think figuring your life by 'events' leaves you in danger of wondering where all the 'other' time went.

I have sometimes wondered, as I'm sure have many, on the changes that would occur were our situation as human beings were different. For example, think of all the ways life, relationships, work and society would necessarily change if:
* people lived half as long as they now do on average and ageing was a faster process (live fast, die young rockstar lifestyles?)
* people lived twice as long as they now do (multiple marriages the norm?)
* people didn't need to sleep (work 12 hours, 12 hours free?)
* people hibernated for months over winter
* ageing was lost and people would only die when they chose to, by accident or disease
* by aid of machines and computers, most human employment was redundant and people needed to only work for two days a week to earn a decent living.

The 'time' I am mainly interested in is our perceived passing of time. The kind that would be affected if we could think faster/slower. If our brains worked twice as fast, time would appear to run slower for us as we could think more things in a shorter time and we could distinguish more detail in movements and sounds. Life would be like watching a film play in slow motion, although maybe we would learn to move/talk faster to compensate. Conversely, if we thought slower then time would pass by very quickly as we would have trouble keeping up with changes around us. Possibly this change in the perceived passing of time is one way in which different animals experience the world (if, indeed, they perceive at all).

The 'perceived time' we have in our lifetime is long. It may not be long enough in some people's estimation to do all the things they would like to do or see all the things they would like to see, but that is more a realisation of how boundless the potentials are for things for us to see and do than it is a realisation of our short lives.

I feel overwhelmed by having already seen and done and lived so much. I feel fascinated by how little I can know the countless things I am still to experience (touch wood).

...

This is the point where I guess I may lose you or you may wish to leave if you are reading this, as it becomes about a personal issue.

I also have a problem with time. When it comes down to the minutes and the hours. I feel happy when time is my own to do with as I please. I feel free when I have it and trapped when I don't. When there are expectations or tasks that I need to do at set times or before certain times I can go into a kind of psychological rebellion against it. A consequence is that I'm not a prompt person, as I want to have more time of my own and try to use as much of it as I can before I have to give it up to something else. So I am often late when I try to do too much and/or do things too late right before when I should be getting going to somewhere else.

And now, the big problem for myself that I keep coming a cropper against: Tasks set to do in my own time, like coursework or homework, where I have to be willing and voluntary about giving my time over to them when I choose to, are almost impossible. And I'm not very good at obeying my own timetables, if I create them I make the rules and I can change the rules.

This isn't all because I think my 'own time' is so valuable or that what I choose to do myself in free time is better or more important; it's a deeper sense of being free and being bound - of satisfaction and of loss. How acute those feelings are varies greatly. It's why I do activities that I can get lost and escape into... where I am no longer aware of time passing, nor do I care.

If we're ever spending time together and it's a quiet time where not a lot is going on or being said, you may sense my discomfort. It's nothing about you, but I start to worry. What should we be doing? What do they want to do? Whose time is this? What is the polite thing to do? Am I wasting their time? Would it be rude and socially inappropriate to do what I want? Can I indulge in a private activity like reading if I then feel like it? Would it be rude to leave the room for a while and do something else, or to call somebody else on the phone? I am not a hyperactive person who always needs to be doing things and on the go, but I can sometimes get very uncomfortable when idling in small company (in larger groups it tends not to matter as activities and conversations flow about the group all the time with people engaging to changing degrees). My awareness of the passing of time (mine and theirs) is heightened.

I know the solution to these problems is to relax about time, let it flow and use it as it makes sense to when you need to or want to. I state these problems not as ones that need a solution to be figured out. I am not confused. I am expressing and explaining what they are - admitting them and hoping from here I can move on or deal with them. Small steps, over a long time... maybe I'll get somewhere better.

2007/12/12

My 2007

<rambly intro on>
Some families, I have learned, write a Chistmas letter detailing their familiar updates for the year gone by and send them to friends - kind of like an annual family diary update, a short blog of the year, just one or two pages will do.

Wikipedia - Christmas Letters
How To - the_familyupdate_christmas_letter

One can only imagine the seriousness of this for some; the rules of what is and isn't appropriate to include; what to be so bold about as to assume the audience should take an interest in reading. Would you use it to present your achievements for some peer respect, or even envy; would you use it as an outpouring for your tribulations for the year, earning sympathy. Maybe in your hard and troubling year you have survived just well enough to put on a brave face about it come the year-end letter, but be distastefully proud in your woe-is-me martyrdom to the assault of life's tribulations. Maybe you just like sharing personal anecdotes to entertain. Another possibility would be to bring a closeness and awareness of your own lives into the lives of others - those who are, or you think should be, your closest friends in the world - where your business in living your own life really hasn't allowed you the social time to keep up with those friends as much as you would have liked to. With this intention, it would be fair to assume, you would like those friends to send their own letters in return so that the 'catching up' can be mutual. Plus it saves a lot of embarrassed idle-yet-searching chit-chat at the next big gathering or event, such as a mutual peer's wedding. You can't really remember anything about the recent lives of your 'friends' but you don't feel it polite to admit to this by asking too much. Oh no! A letter such as this gives that awareness. People can give away what they want, and they can hold private what they want. They too can read about what they want, or not bother with that they don't honestly care for. And finally, it allows for lots of gossip and judgements to be made about those who write to you behind their backs... as you and your family or other friends can pick at all the interesting facts about other people's lives, or speculate at the events and emotions unmentioned, but implied. Hmm. I guess, as many things, it's what you make it.

With this is mind, I decided to write one. I do this for myself, to get my own bearing on my own year. Egocentric braggart? Nah. I don't ask for an audience, it's about letting these things out. And writing them and filing them away privately isn't 'out'.

It's just another blog entry.
<rambly intro off>

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Dear somehow interested reader,

Well, what a year it’s been! International, emotional, life-changing, unexpected and possibly defining directions for some years to come. Don’t let that adjectival list imply a year of thrills and excitement, though such things have featured in part.

I saw in 2007 in a cheap hotel in Kathmandu. Well, I didn't really 'see it in' as I was unconscious! I probably went to sleep about 4pm on December 31st, waking to a whole new country I’d only just landed in. I was looking for something new, I was looking for where I was, where I was going. I’d fluffed up becoming a teacher and needed to reorient myself. My feelings were still pointed in the teaching direction - an entrenched ambition and impression of my own future - and they needed loosening before I could concentrate on anything new.

In Nepal, I was exploring, I was hiding, I was embracing, I was escaping, I was dreaming, I was frightened, I was living, I was trying. I achieved things that brought me confidence, in relations to people and in independence.

In my heart I was turning over things that had lingered for a very long time. I was seeking closure. So I wrote letters to some people, some letters that asked for no reply. Mostly they were thank you letters that really mattered.

By the end of 2006, I didn’t quit know what to make of a love that was given to me, and I knew I wasn’t ready to believe in myself in returning it as she deserved. I was flattered, and reflecting a great bond that simply didn’t arise within me to the same degree. Everything needed to slow down, I was hurting her, and didn’t want that anymore. At this distance in Nepal, the gift could be held, and held dear, but also put down, to be able to move on – such are the benefits of being in another world (as being in another culture and country often is). When I returned from Nepal, it was time to move on. That much she had decided; it was fair enough.

I moved, then, to Essex for just over five months. Living in a house with an elderly deaf gentleman called Barry – set in his patterns of living, but a very kind man. I made friends who were volunteering like me, from the US and from Korea. I was working, but not working. I was arranging the companionship and support that I would give to some people as they wanted it - because of their physical or mental impairments. It was rewarding, it was boring, it was frustrating, it was challenging, it was often so simple it was tiring. I also met someone in this time who just hated me, who seemed to get more angry the more time we spent together. We were circumstantial housemates, and I don’t know anyone else I have agitated unwittingly to such a degree before. It was more than upsetting and frustrating. But it was an interesting contrast to be verbally knocked right down and told what a low-life you are when all around you recently people having been thanking you and declaring your benevolence. Neither extreme did I deserve, in my opinion.

I went to Cuba this year with a gentleman who considered himself something of a James Bond in coolness and adventure and needed a travelling companion to get by. I went as a volunteer support worker in a role as a friend. It was something of a tropical paradise of a resort and the whole experience was something else, somewhere else, and it doesn’t even really fit in my map of 2007. It’s like flicking the channel to Wish You Were Here for five minutes or so, and getting whisked away.

Since September, and now, I am back at university, this time in Brighton. This time studying to be a Social Worker. It will take me two years. The pressures and self-management troubles I have known for years are here, of course. The course is shambolic and very light. The placement is filled with lovely people, but little purpose (not their fault, I am to spend 100 days in placement as a trainee social worker where there is no existing social worker or social worker role at that place of work). Despite being here, then, for 3 ½ months, my output has spluttered and barely begun and I feel I’ve learnt nowhere near the amount I should have done for the time and money gone by. But I have hopes for 2008. I have to aim lower and work harder – this is my great challenge. I’ve been aiming too high and working too little too late since 1998! (and that’s much more serious than it sounds)

I’ve been in love with Caroline since late 2005. That’s a story in itself, but not for here. Now she loves me to. Aww. Since late 2007. I’m eventually irresistible. In all seriousness, though, this now means that my life has a certain direction of hope and happiness with her, one that only existed in what I could believe as hopeful make-believe. Considering I’ve felt a certain futility in my feelings towards her for such a relatively long time to the more mutual now, I find myself a little dizzied. Try saying ‘denial’ to yourself in a variety of inflections and degrees of stress – I’ve experienced most of them in my trying to cope before now with my feelings for her. I don’t want this sounding like it has been some kind of emotional ‘trap’ leading to looming inevitabilities, but it does make happy recent times seem slightly unreal or worthy of caution. With just a month or so of mutual togetherness, our futures are being woven in conversation. I’ve been doing it in imagination for years, but now it’s more serious. In this, I am really looking forward to 2008. Easy does it / To hell with caution, let’s hold hands and run!

In 2007, I’ve made myself quite alone. I miss my friends and need to turn that around a bit. Sorry for anyone I’ve been ignoring. I thought I might be living with Stu or Ben or Paul about now at the beginning of the year, but that didn’t quite pan out. I wonder how everyone one really is, because I don’t really know.

Wishing everyone a very Merry Christmas and a Happy New Year for a great leap year ahead,
Your friend (I hope),
Mark

2007/08/31

The problem of (no) evil

This is a reply to Daniel's blog entry about the problem athiests face with any moral framework in the absence of God as moral foundation.
On facebook and his blog
Which is his follow-up to this entry: facebook, blog

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I hope I am addressing your questions in this what could be described as a ramble...

Taking murder as an illustrative moral issue, we have...
1. Rational selfishness leading to social conscience / social pragmatism:
If murder were socially accepted, we ourselves would live with much greater fear, loss and danger. Therefore it's wrong to murder because it is socially unacceptable/impractical/irrational. Hence some laws.

2. Compassion leading to utilitatianism:
People cherish life and don't want to be murdered or have those they love murdered. I don't wish to cause that suffering. Therefore it is wrong to murder because it goes against the will and happiness of others in the most extreme way.

Being rational, practical and self-interested also gives grounds to a utilitarian morality - "if others do this/follow these rules, it benefits us all".

I believe that there is in human nature this capacity for compassion and reason. I believe my moral framework is a result of what I have been taught; what I have learned; what I have observed; what I have felt; my evolved and inherited biological/genetic nature; and what I have reasoned. I endeavour to remain open to relative moral opinions on topics that have basis only in thoughtless tradition or inappropriately transferred rules accross contexts.

I do believe that people who are brought into a caring and morally conscious family environment, have a good education and who do take time to consider the views and feelings of others, will form for themselves a basic moral conscience; one that is roughly in line many others'. That's what I would call the morality in human nature. That reason, compassion and conscience can be lost, mistaken, and it can be almost entirely absent - there are undoubtedly people with very little conscience. People do bad things because they don't care for others (lack of compassion when people are just selfish) or because they are making a mistake between what they feel/value and how they should behave with these (lack of understanding and good reason - the cases where we can sympathise with the person's mistakes and situation).

Arguments about what is good/right for society are very interesting and hugely complicated. As yet, I don't know if I could argue with one system of society as the 'right way' over another with any success, I'm not so knowledgeble on political issues, but I'd say the ones who could say what was right or wrong would be those who knew what the heck they were talking about while retaining rationality and human compassion.

I don't see the problem of obligation as being a great one in a practical sense. Why should we do what is right? Because it is right. To equate this with an obligation and then to ask to whom are we obligated is forcing a subject, a 'whom', by use of language. I see this as an unnecessary linguistic move.

What is right and how do we justify saying something is right is the real question. My answer is 'what a compassionate, reasonable, fair, understanding and enlightened human would choose it to be'. So, not far from what God might say, I suppose. We do our best through our own ideas and by appeal to our society to help us know what that is. If we still can't be sure, then I'll be happy to say that in that instance there really may be no moral right and wrong to the matter.

My moral values are:
For the happiness and well-being of conscious beings (people)
For the development of humanity's understanding and appreciation of the universe and life itself
Why do I have these values? I don't know if I can tackle that question right now. Let's talk some time. ;o)

2007/05/02

ATP photos and videos

Just back from the first weekend, and here are some highlights:



Videos: http://www.youtube.com/view_play_list?p=9712594D23724311

Photos: http://flickr.com/photos/nodmonkey/sets/72157600164620980/